MLB The Show 25

DIAMOND DYNASTY

Note: An internet connection is required to play all Diamond Dynasty sub-modes. Co-Op, Ranked, Events, Weekend Classic, and Battle Royale sub-modes require an internet connection and a PlayStation®Plus membership (sold separately).

Note: An internet connection is required to play all Diamond Dynasty sub-modes. Online Cooperative Play, Ranked Seasons, Events, Weekend Classic, and Battle Royale sub-modes require an internet connection and an Xbox Game Pass Core or Game Pass Ultimate subscription (sold separately).

Note: An internet connection is required to play all Diamond Dynasty sub-modes. Co-Op, Ranked, Events, Weekend Classic, and Battle Royale sub-modes require an internet connection and a Nintendo Switch Online membership (sold separately).

Parallel Boosts

No two Diamond Dynasty squads are alike, thanks to Parallel Boosts. Earn Parallel XP for each card you own as you use them: when a card is boosted five times, it’ll secure a +5-stat boost for all that player’s attributes!

Coach Tip: Parallel numbers are forever in The Show. Even if you sell a copy of that card and buy a new one, your Parallel XP and boost levels carry over. Getting a card to Superfractor Tier first in the community is a great honor that many of the grittiest The Show veterans dream of accomplishing someday.

No two Diamond Dynasty squads are alike, thanks to Parallel Boosts. Earn Parallel XP for each card you own as you use them: when a card is boosted five times, it’ll secure a +5-stat boost for all that player’s attributes!

Coach Tip: Parallel numbers are forever in The Show. Even if you sell a copy of that card and buy a new one, your Parallel XP and boost levels carry over. Getting a card to Superfractor Tier first in the community is a great honor that many of the grittiest The Show veterans dream of accomplishing someday.

No two Diamond Dynasty squads are alike, thanks to Parallel Boosts. Earn Parallel XP for each card you own as you use them: when a card is boosted five times, it’ll secure a +5-stat boost for all that player’s attributes!

Coach Tip: Parallel numbers are forever in The Show. Even if you sell a copy of that card and buy a new one, your Parallel XP and boost levels carry over. Getting a card to Superfractor Tier first in the community is a great honor that many of the grittiest The Show veterans dream of accomplishing someday.

Community Marketplace

The online Community Marketplace is The Show’s official digital bazaar. Place your buy and sell orders at the price you want, or use Buy/Sell Now to let the market dictate the price.

Coach Tip: If you sell a card on the Marketplace, there is a 10% sales tax taken from the order. Quickselling a card gets you a lower flat rate of Stubs, but depending on the math, you might come out ahead by doing that instead.

Captains

Every lineup you create has a spot for one Hitting and Pitching Captain each. These Captain cards are the key to unlocking powerful stat boosts for the players in your lineup who fit the requirements of that Captain. Adding more players to your lineup who can activate the Captain Boost has the double-bonus effect of both increasing the power of the boost and spreading it out to more players on your squad!

Coach Tip: Hitting Captains need to be in the lineup for their boost to be activated, though players on the Bench can be boosted by the Captain and contribute in turn to the roster requirements for those boosts. Pitching Captains can be activated as long as they are actively in the Starting Rotation or Bullpen, and their effects remain on as long as they are rostered and actively selected as the Captain.

Every lineup you create has a spot for one Hitting and Pitching Captain each. These Captain cards are the key to unlocking powerful stat boosts for the players in your lineup who fit the requirements of that Captain. Adding more players to your lineup who can activate the Captain Boost has the double-bonus effect of both increasing the power of the boost and spreading it out to more players on your squad!

Coach Tip: Hitting Captains need to be in the lineup for their boost to be activated, though players on the Bench can be boosted by the Captain and contribute in turn to the roster requirements for those boosts. Pitching Captains can be activated as long as they are actively in the Starting Rotation or Bullpen, and their effects remain on as long as they are rostered and actively selected as the Captain.

Every lineup you create has a spot for one Hitting and Pitching Captain each. These Captain cards are the key to unlocking powerful stat boosts for the players in your lineup who fit the requirements of that Captain. Adding more players to your lineup who can activate the Captain Boost has the double-bonus effect of both increasing the power of the boost and spreading it out to more players on your squad!

Coach Tip: Hitting Captains need to be in the lineup for their boost to be activated, though players on the Bench can be boosted by the Captain and contribute in turn to the roster requirements for those boosts. Pitching Captains can be activated as long as they are actively in the Starting Rotation or Bullpen, and their effects remain on as long as they are rostered and actively selected as the Captain.