MLB The Show 25

DIAMOND DYNASTY

Note: An internet connection is required to play all Diamond Dynasty sub-modes. Co-Op, Ranked, Events, Weekend Classic, and Battle Royale sub-modes require an internet connection and a PlayStation®Plus membership (sold separately).

Note: An internet connection is required to play all Diamond Dynasty sub-modes. Online Cooperative Play, Ranked Seasons, Events, Weekend Classic, and Battle Royale sub-modes require an internet connection and an Xbox Game Pass Core or Game Pass Ultimate subscription (sold separately).

Note: An internet connection is required to play all Diamond Dynasty sub-modes. Co-Op, Ranked, Events, Weekend Classic, and Battle Royale sub-modes require an internet connection and a Nintendo Switch Online membership (sold separately).

Impulsos Paralelos

Nenhum esquadrão Dinastia de Diamante é igual, graças aos Impulsos Paralelos. Ganhe XP Paralelo para cada carta que possui conforme você as utiliza: quando uma carta é impulsionada cinco vezes, ela garantirá um aumento de +5 nas estatísticas para todos os atributos desse jogador!

Dica do Treinador: Os números paralelos são permanentes em The Show. Mesmo que você venda uma cópia dessa carta e compre uma nova, seu XP Paralelo e os níveis de impulso são transferidos. Conseguir que uma carta atinja o Nível Superfractor primeiro na comunidade é uma grande honra que muitos dos veteranos mais experientes de The Show sonham em alcançar um dia.

No two Diamond Dynasty squads are alike, thanks to Parallel Boosts. Earn Parallel XP for each card you own as you use them: when a card is boosted five times, it’ll secure a +5-stat boost for all that player’s attributes!

Coach Tip: Parallel numbers are forever in The Show. Even if you sell a copy of that card and buy a new one, your Parallel XP and boost levels carry over. Getting a card to Superfractor Tier first in the community is a great honor that many of the grittiest The Show veterans dream of accomplishing someday.

No two Diamond Dynasty squads are alike, thanks to Parallel Boosts. Earn Parallel XP for each card you own as you use them: when a card is boosted five times, it’ll secure a +5-stat boost for all that player’s attributes!

Coach Tip: Parallel numbers are forever in The Show. Even if you sell a copy of that card and buy a new one, your Parallel XP and boost levels carry over. Getting a card to Superfractor Tier first in the community is a great honor that many of the grittiest The Show veterans dream of accomplishing someday.

Mercado Comunitário

O Mercado Comunitário online é o bazar digital oficial de The Show. Coloque suas ordens de compra e venda pelo preço que deseja, ou utilize Comprar/Vender Agora para deixar o mercado ditar o preço.

Dica do Treinador: Ao vender uma carta no Mercado, há um imposto de vendas de 10% retirado do pedido. Vender rapidamente uma carta lhe dá uma taxa fixa menor de Stubs, mas dependendo da matemática, você pode sair na frente fazendo isso.

Coach Tip: If you sell a card on the Marketplace, there is a 10% sales tax taken from the order. Quickselling a card gets you a lower flat rate of Stubs, but depending on the math, you might come out ahead by doing that instead.

Capitães

Cada escalação que você cria tem um espaço para um Capitão de Rebatedor e um de Arremessador. Essas cartas de Capitão são a chave para desbloquear poderosos aumentos de estatísticas para os jogadores em sua escalação que atendem aos requisitos desse Capitão. Adicionar mais jogadores à sua escalação que podem ativar o Impulso do Capitão tem o efeito duplo de aumentar o poder do impulso e distribuí-lo a mais jogadores em seu esquadrão!

Dica do Treinador: Capitães de rebatidas precisam estar na escalação para que seu impulso seja ativado, embora jogadores no Banco possam ser impulsionados pelo Capitão e contribuir, por sua vez, para os requisitos de elenco desses impulsos. Capitães de arremesso podem ser ativados desde que estejam ativamente na Rotação Inicial ou no Bullpen, e seus efeitos permanecem ativados enquanto estiverem escalados e ativamente selecionados como o Capitão.

Every lineup you create has a spot for one Hitting and Pitching Captain each. These Captain cards are the key to unlocking powerful stat boosts for the players in your lineup who fit the requirements of that Captain. Adding more players to your lineup who can activate the Captain Boost has the double-bonus effect of both increasing the power of the boost and spreading it out to more players on your squad!

Coach Tip: Hitting Captains need to be in the lineup for their boost to be activated, though players on the Bench can be boosted by the Captain and contribute in turn to the roster requirements for those boosts. Pitching Captains can be activated as long as they are actively in the Starting Rotation or Bullpen, and their effects remain on as long as they are rostered and actively selected as the Captain.

Every lineup you create has a spot for one Hitting and Pitching Captain each. These Captain cards are the key to unlocking powerful stat boosts for the players in your lineup who fit the requirements of that Captain. Adding more players to your lineup who can activate the Captain Boost has the double-bonus effect of both increasing the power of the boost and spreading it out to more players on your squad!

Coach Tip: Hitting Captains need to be in the lineup for their boost to be activated, though players on the Bench can be boosted by the Captain and contribute in turn to the roster requirements for those boosts. Pitching Captains can be activated as long as they are actively in the Starting Rotation or Bullpen, and their effects remain on as long as they are rostered and actively selected as the Captain.