MLB The Show 25

DIAMOND DYNASTY

Note: An internet connection is required to play all Diamond Dynasty sub-modes. Co-Op, Ranked, Events, Weekend Classic, and Battle Royale sub-modes require an internet connection and a PlayStation®Plus membership (sold separately).

Note: An internet connection is required to play all Diamond Dynasty sub-modes. Online Cooperative Play, Ranked Seasons, Events, Weekend Classic, and Battle Royale sub-modes require an internet connection and an Xbox Game Pass Core or Game Pass Ultimate subscription (sold separately).

Note: An internet connection is required to play all Diamond Dynasty sub-modes. Co-Op, Ranked, Events, Weekend Classic, and Battle Royale sub-modes require an internet connection and a Nintendo Switch Online membership (sold separately).

Parallel Boosts

No hay dos escuadrones de Diamond Dynasty iguales, gracias a los Parallel Boosts. Gana Parallel XP por cada tarjeta que tengas a medida que las uses: cuando una tarjeta se potencia cinco veces, ¡se asegurará un potenciador de +5 estadísticas para todos los atributos de ese jugador!

Consejo del entrenador: Los números Paralelos son para siempre en The Show. Incluso si vendes una copia de esta tarjeta y compras una nueva, tu Parallel XP y niveles de mejora se mantienen. Conseguir una tarjeta de Superfractor Tier primero en la comunidad es un gran honor que muchos de los veteranos más aguerridos de The Show sueñan con lograr algún día.

No two Diamond Dynasty squads are alike, thanks to Parallel Boosts. Earn Parallel XP for each card you own as you use them: when a card is boosted five times, it’ll secure a +5-stat boost for all that player’s attributes!

Coach Tip: Parallel numbers are forever in The Show. Even if you sell a copy of that card and buy a new one, your Parallel XP and boost levels carry over. Getting a card to Superfractor Tier first in the community is a great honor that many of the grittiest The Show veterans dream of accomplishing someday.

No two Diamond Dynasty squads are alike, thanks to Parallel Boosts. Earn Parallel XP for each card you own as you use them: when a card is boosted five times, it’ll secure a +5-stat boost for all that player’s attributes!

Coach Tip: Parallel numbers are forever in The Show. Even if you sell a copy of that card and buy a new one, your Parallel XP and boost levels carry over. Getting a card to Superfractor Tier first in the community is a great honor that many of the grittiest The Show veterans dream of accomplishing someday.

Community Marketplace

El Community Marketplace en línea es el bazar digital oficial de The Show. Haz tus pedidos de compra y venta al precio que desees, o utiliza Comprar/Vender Ahora para permitir que el mercado dicte el precio.

Consejo del entrenador: Si vendes una tarjeta en el Mercado, se aplica un impuesto de ventas del 10 % a la orden. La venta rápida de una tarjeta te da una tarifa plana más baja de Stubs, pero dependiendo de las matemáticas, podrías salir ganando al hacerlo.

Coach Tip: If you sell a card on the Marketplace, there is a 10% sales tax taken from the order. Quickselling a card gets you a lower flat rate of Stubs, but depending on the math, you might come out ahead by doing that instead.

Capitanes

Cada alineación que crees tiene un lugar para un Capitán de Bateo y un Capitán de Lanzamiento. Estas tarjetas de Capitán son la clave para desbloquear potentes aumentos de estadísticas para los jugadores en tu alineación que cumplan con los requisitos de ese Capitán. Agregar más jugadores a tu alineación que puedan activar la mejora del capitán tiene el doble efecto de aumentar la potencia de la mejora y de extenderla a más jugadores de tu equipo.

Consejo del entrenador: Los Capitanes de Bateo deben estar en la alineación para que su impulso sea activado, aunque los jugadores en el Banco pueden ser impulsados por el Capitán y contribuir a su vez a los requisitos de la alineación para esos impulsos. Los Capitanes de lanzamiento pueden ser activados siempre que estén activamente en la Rotación Inicial o en el Lanzador suplente, y sus efectos permanecen activos mientras estén en la alineación y seleccionados activamente como el Capitán.

Every lineup you create has a spot for one Hitting and Pitching Captain each. These Captain cards are the key to unlocking powerful stat boosts for the players in your lineup who fit the requirements of that Captain. Adding more players to your lineup who can activate the Captain Boost has the double-bonus effect of both increasing the power of the boost and spreading it out to more players on your squad!

Coach Tip: Hitting Captains need to be in the lineup for their boost to be activated, though players on the Bench can be boosted by the Captain and contribute in turn to the roster requirements for those boosts. Pitching Captains can be activated as long as they are actively in the Starting Rotation or Bullpen, and their effects remain on as long as they are rostered and actively selected as the Captain.

Every lineup you create has a spot for one Hitting and Pitching Captain each. These Captain cards are the key to unlocking powerful stat boosts for the players in your lineup who fit the requirements of that Captain. Adding more players to your lineup who can activate the Captain Boost has the double-bonus effect of both increasing the power of the boost and spreading it out to more players on your squad!

Coach Tip: Hitting Captains need to be in the lineup for their boost to be activated, though players on the Bench can be boosted by the Captain and contribute in turn to the roster requirements for those boosts. Pitching Captains can be activated as long as they are actively in the Starting Rotation or Bullpen, and their effects remain on as long as they are rostered and actively selected as the Captain.